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Access-Controlled Randomness in TFT: Unlockable Champions and the Structural Logic Behind Patch 16.3
A system-level analysis of unlockable champions in TFT, examining how access-controlled card pool design and the Patch 16.3 probability adjustments address extreme competitive states.
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A Quick Mental Model for Estimating LLM GPU Memory Use
Before downloading a large model or spinning up a container, it’s useful to know whether an open-source LLM will actually fit on your GPU.
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Designing a Maintainable Replay Buffer in RL Systems
A structured and engineering-focused reflection on replay buffer design in RL, emphasizing clarity, extensibility, and long-term maintainability.
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Tracing the Root Cause of Missing GPUs in Docker Containers
A debugging record of why Docker refused to expose GPUs inside a container even though the host recognized them perfectly, and how every layer of the system contributed a small piece to the failure.
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Running dm-control on a Headless Server: A Complete Debugging Log
A practical record of configuring dm-control with Mujoco on a headless Ubuntu server, covering rendering failures, version mismatches, and the final workable setup.